D&d 5e kraken stats
WebThe kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling. Bite. Melee Weapon Attack: +11 to hit, … WebKRAKEN – 5e stats Gargantuan monstrosity (titan), chaotic evil Armor Class 18 (natural armor) Hit Points 472 (27d20 + 189) Speed 20 ft., swim 60 ft. Proficiency Bonus +7 …
D&d 5e kraken stats
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WebSiege Monster: The kraken deals double damage to objects and structures. Actions Multiattack: The kraken makes three tentacle attacks, each of which it can replace with … WebSkills Perception +3. Senses Blindsight 120 Ft., passive Perception 13. Challenge 3 (700 XP) Echolocation. The whale can't use its blindsight while deafened. Hold Breath. The whale can hold its breath for 30 minutes. Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
WebAverage Rating (84 ratings) Kraken's Gamble This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. WebThe priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): cure wounds, guiding bolt, sanctuary 2nd level (3 slots): lesser restoration, spiritual weapon
The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. WebThe kraken makes two tentacle attacks, each of which it can replace with a use of Fling. Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing …
WebAmphibious: The kraken can breathe air and water. Freedom of Movement : The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be …
WebA kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in … histolosisWeb2 dic 2015 · The krakenling ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. ACTIONS Tentacles. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+ 3) bludgeoning damage. If the target is a histolysainWebMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one … histology melanoma in situWebActions. Multiattack. The kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling. Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage. Tentacle. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. histolonWebThe elder brain magically emits psychic energy. Creatures of the elder brain's choice within 60 feet of it must succeed on a DC: 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. histolsWebDagon uses its Command Aquatic Creature ability, even if it has not recharged. Ink Cloud (Costs 3 Actions). Dagon exhales a 60-foot cone of inky blackness. Underwater it is as … histol soilWebFor tens of thousands of years the kraken has been searching tirelessly for long-lost paths to divine ascendancy, longing to rejoin its creators in the heavens. They say he was old … histolyse